Other Era's

 

Mamluk: Devil's Horsemen Expansion (GMT)    
A Great Battles of History Module for Devil's Horsemen

Mansourah (The Army of the Seventh Crusade, under King (Saint) Louis IX, vs. the Abbuyid Sultanate of Egypt, under Emir Fakr-ed-din ... Egypt, February 8, 1250)

(2nd) Homs (The Mongols of the Ilkhan Horde, under Ketbugha, vs. The Mamluks , under Sultan Qutuz … Syria, October 29, 1281

Those of you who are enjoying the flying arrows and hooves that dominate the recent GBoH volume, Devil's Horsemen, will find their entertainment grow exponentially with these two new battles for the game.

2nd Homs, the follow-up battle for Ayn Jalut, pits the two great Eastern armies of the era against each other, in force: The Mamluks and the Mongols of the Ilkhan. A massive, swirling cavalry battle so large that one wing never knew what was happening on the other wing, a factor which led to the Mongol downfall.

The series began with the English Civil War in This Accursed Civil War, then covered the Swedish army after Gustav Adolf in Sweden Fights On, then looked at the rise of the French in the Thirty Years War in Under the Lily Banners. In this volume the Swedish face the tough Polish cavalry, lance equipped winged Husars and Cossacks. The Swedish-style brigades also take on the unbeaten Tilly at the head of the allied Catholic League and Imperial armies. Finally, Wallenstein, with a resurgent Imperial army, mastered the art of drawing out the Swedes to attack on ground of his choosing.    
In Stock In Stock  
$24.95 $74.95  

 

Crusader Rex (COL) Hammer of the Scots (COL) Here I Stand (GMT)
Crusader Rex is a game of the 3rd Crusade. One Player plays the Christian Franks, the other, the Muslim Saracens. The objective of the game is to control important Victory Cities such as Jerusalem, Acre, Damascus, and Antioch.

The board depicts the Middle East from Antioch in the north to Egypt in the south.

Game design by Jerry Taylor and Tom Dalgliesh (Hammer of the Scots).

 

Hammer of the Scots brings the rebellion of the Braveheart, William Wallace, to life. As the English player, you seek to pacify Scotland by controlling all the important noble lords. The Scottish player also seeks the allegiance of nobles to support a difficult struggle for freedom.

Hammer of the Scots will give you many hours of entertainment and insight into this fascinating period in history.

Hammer of the Scots is now in its second edition with new artwork. Absolutely no changes have been made to gameplay or unit abilities.

 

Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years.to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, Jean Calvin, Ignatius Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernando Cortes, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.
In Stock In Stock In Stock
$84.95 $74.95 $89.95

 

Under the Lily Banners (GMT) Men of Iron (GMT) Prussia's Glory (GMT)
Under the Lily Banners is a tactical battle game featuring five battles from the Thirty Years War. This is the third volume from the award winning Musket & Pike Battles Series detailing 17th Century warfare, often known as the Dawn of Modern Warfare. This volume features the rise of the French Army after their entry into the Thirty Years War in 1635. Two of the greatest captains of French history - Louis de Bourbon, the Grand Condé and Henri de la Tour, the vicomte de Turenne - take the field to set the stage for Le Grand Siecle - the Golden Age of France under Louis XIV, the Sun King. Men of Iron's first volume covers the re-emergence of infantry in the early 14th century, along with a more perceptive understanding of the value of combined-arms warfare especially with good use of defensive terrain. The scenarios highlight the key elements that made these battles so fascinating: the defensive power of the longbow, especially when used in coordination with dismounted, or even mounted, men-at-arms. Given the right deployments and forces, the inability to take advantage of the marvelous abilities of the vaunted knights, the finest mounted force in Europe, became something of a surprise to many "experts."

Men of Iron is designed for quick learning and easy play. Game rules are short, there are no "turns" - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll. Playing time is about 1 hour per battle. Really!

Four of Frederick's most famous actions come to life using a system heavy on nuance but easy on time and space. From the Prussian triumphs of Rossbach and Leuthen to the bloody ordeals at Zorndorf and Torgau, players can examine the Seven Years' War in games playable in a single evening. Graphic icon counters capture the colorful splendor of 18th century Prussian, Austrian, Russian, French, Saxon, and Holy Roman Empire forces. Short Battle Scenarios place the armies in their historical deployments, while the Main Scenarios give players the chance to recreate or alter their armie's critical approach marches to the field, radically changing deployment possibilities with intriguing pre-battle maneuver

In Stock In Stock In Stock

Out of Print

Limited Copies still left!

$69.95 $74.95 $69.95

Special

$55

 

Granada (Avalanche Press) Devil's Horsemen (GMT) Alesia(GMT)
For over 700 years, Spanish Christians tried to exterminate the Arab kingdoms of southern Spain. This great "Reconquista" fired the crusading zeal of countless generations. The Arabs, or Moors as they were known to the Spanish, saw the Spaniards as backward barbarians and fought ferociously to protect their sophisticated civilization. Finally, in 1482 King Ferdinand of Aragon embarked on the last campaign, to take fabled Granada from its Islamic rulers.

This quick-playing, physically beautiful game re-creates the final 10-year struggle for Granada. Players take command of the Christian and Moslem holy warriors. God is on your side. Will you prevail?

  • 120 large pieces
  • One 22"x17" map
  • 8-page rules folder

 

The Great Battles of History series is back with The Devil's Horsemen, an examination of the military tactics of steppe tribe warfare, as immortalized by the mighty armies of Genghis Khan and the Mongols. The game focuses on cavalry and archery action, featuring mounted archers of exceptional skill. The Devil's Horsemen depicts the four major battles of the era - The Indus, The Kalka, Liegnitz and Ayn Jalut.

The Devil's Horsemen features basic rules for both regular and SimpleGBoH play. The rules bring the system into full flower of mounted archery, with a detailed, augmented set of archery and cavalry mechanics that include various types of Shower Fire (as opposed to plain Volley Fire), Impetuosity and Aggression, Feigned Retreat, Harass and Disperse tactics, and Rally to Standards, with the various armies and units being rated for their ability to use these

  • 3 1/2 Countersheets
  • 4 maps (2 mapsheets backprinted)
  • One Player Aid Cards
  • Rules booklet
  • Scenario Booklet
  • One 10-sided die

 

The Great Battles of History (GBoH) series takes a new turn with one of gamedom's favorite situations, Julius Caesar's siege of Alesia in 52 B.C. A new turn, because this famous engagement has little to do with the linear style of warfare that the series highlights. There are no lines of legionaires, no orderly formations, none of what the previous games in the GBoH series have shown. Instead, The Siege of Alesia presents a massive siege assault, with Caesar besieging Vercingetorix's Gauls, and the Gallic relief force attacking Caesar. Featuring assualts on the ramparts of Caesar's fortifications from within and without, Alesia is a tense game between both sides as they try to guess what the other will do, and then try to outlast the ferocity of the attack and defense. It is also nicely balanced between Roman desperation and Gallic steadfastness, or lack thereof. To undertake these difficult tasks, you get ten full legions and almost every Gaul in Gaul

Alesia is an epic siege. Two massive armies, led by two great captains of history, placed in one of history's most intriguing tactical situations. But, this time YOU are in command. Can you lead the Gauls to crush the Roman fortifications and destroy Caesar's army? Or can you duplicate Caesar's tactical brilliance and save the day for Rome? Play Alesia, and find out.

In Stock In Stock In Stock
$59.95

Special

$25

$79.95

$54.95

$79.95
     

 

Risorgimento (GMT) Soldier Kings (APL) Sweden Fights On (GMT)
Risorgimento 1859, the Second Italian War of Independence, covers the second such war, the first, in 1848, having resulted in heavy defeats at the hands of the Austrian/Hapsburg armies. But the 1859 war was different. The Piedmontese, the Italian province pressing the issue, had gotten Napoleon III and the French Army to help them. Garibaldi and his partisans were most effective in creating havoc. And the Austrians were woefully weak in high command ability and unit morale.

Risorgimento 1859 is a big game, yet easy to play. The battle games are very enjoyable with lots of maneuver and combat. The Campaign game uses a point-to-point map system. The focus is on coordination and concentration, the ability to guard avenues of approach, and the capability of units to engage in combat.

 

Between 1756 and 1763, Europe erupted into what became the first true world-wide conflict, known as the Seven Years’ War. On the one hand, Britain and France vied for supremacy in world-wide trade, becoming deadly enemies in the process. On the other, Austria and Prussia struggled for dominance in Germany. On the fringes, Russia began to feel her growing power, while Spain, the Netherlands and Turkey all knew their time was almost up.

Soldier Kings re-creates the free-for-all that was the Seven Years’ War. Two to eight players take the roles of the nations listed above, trying to capture or hold onto the rich lands of Europe, India, South-East Asia and America. The world is changing; the power that grabs the most now will dominate the modern age that is just dawning. If you’re the Soldier King, that power will be you.

Components: 305 playing pieces, two 17”x22” maps, 8-page rule book.

 

Sweden Fights On is a tactical battle game featuring four battles from the later half of the Thirty Years War. It is the second volume in the Musket & Pike Battle Series covering warfare in the 17th Century. This volume traces the fall, revival, and pinnacle of Swedish miltary fortunes after the death of King Gustav II Adolf at Lützen in 1632.

The Musket & Pike Battle Series transitions from the English Civil War period (This Accursed Civil War, Vol. I) to the Thirty Years War period with added features such as limbered guns, double-sized batteries, and organic regimental artillery. The system emphasizes command and control.

Armies are divided into three or four wings. Each wing has an order that limits the types of actions that units of that wing may perform. Victory goes to the commander who can coordinate the actions of these wings in the heat of battle. Units are infantry brigades, cavalry regiments, and artillery batteries. Rules include Cavalry Charges, use of the cavalry's pistols to skirmish or use in close combat, artillery grazing fire, infantry techniques of fire including advancing, retreating, and salvo firing. Play is highly interactive, and a battle can be played through in one sitting.

In Stock Sold Out In Stock
$49.95 $54.95 $69.95
     

 

Lobositz 1st Battle of 7 Years War (CoA) This Accursed Civil War (GMT) Thirty Years War (GMT)
August 29, 1756: The Seven Years War erupts in Europe. The Prussian army led by King Frederick II (later "the Great" to his admirers) invades Saxony. "Blitzing" through the neutral Saxon electorate he hopes to open a path to Austria’s rich Elbe River valley in Bohemia. The Saxon army does not directly resist the invaders but withdraws into a fortified encampment on the Elbe River around Pirna, there awaiting rescue by the Austrians. The Prussian invasion grinds to a halt here; Frederick has no choice but to lay siege. Meanwhile in northern Bohemia, the Austrian army under Field Marshal Browne gathers its strength in preparation for the relief of its new ally. This Accursed Civil War is a tactical battle game featuring five battles from the First English Civil War: 1642-1646. It is the first in the GMT Musket & Pike Battle System covering warfare in the 17th Century. The system emphasizes Command and Control and the unique style of combat in that era. Armies are divided into three of four wings. Each wing has an order that limits the types of actions that units of that wing may perform. Wings may change their order, but it is not an easy task to accomplish. Victory goes to the commander who can coordinate the actions of these wings in the heat of battle. Units are infantry brigades, cavalry regiments, and artillery batteries. Rules include Cavalry Charges, use of the Cavalry's pistols to skirmish or use in close combat, artillery grazing fire, Infantry techniques of fire including advancing, retreating, and salvo firing. Play is highly interactive, and a battle can be played through in one sitting. Central Europe, 1618. Germany is a jigsaw puzzle of independent Electorates, Bishoprics, Dukedoms, and Imperial Free Cities nominally under the control of the Holy Roman Emperor in Vienna. An alliance of Protestant leaders rebel against the Emperor, who raises armies to suppress them and regain Catholic property lost during the Reformation; the surrounding kings of Spain, France, Sweden, and Denmark intervene to stake their own claims. Germany is plunged into thirty years of war that will last until 1648, when the exhausted combatants sign a peace establishing the competing spheres of interest that will control Germany for the next two centuries. Thirty Years War recreates this conflict with the award winning game system used in GMT's Wilderness War, Paths of Glory, and For the People. There are four scenarios provided: the Full Campaign (14 turns), Early War (5 turns), Intervention (3 turns), and Apocalypse (5 turns).

This is a two-player game; one controls the Protestant forces (German Protestants, Sweden, Denmark, Hungary, France) while the other runs Catholics (the Empire, Bavaria, Spain, and occasionally Saxony, which can switch sides during play!). The heart of the game is the playing card decks of 55 cards that each player receives. Playing a card gives a player the option to move and attack with an army, to recruit new units, to bank up money to pay ever-hungry troops, or to declare an event.

 

In Stock Sold Out!

OOP

In Stock
$69.95 $69.95 $49.95
     

 

Empires of the Middle Ages (DG) Ancient World (DG) Medieval (GMT)
Between the glories of Rome and the rise of national states stood an age in which each land was defined by the virtue and failings of its monarch. Empires of the Middle Ages is a multi-player game of diplomacy in which up to six may act as dynasts and attempt to build their historic kingdoms into vast empires. Empires of the Middle Ages is played on a map of medieval Europe on which the players record the power of their kingdoms. Playing cards resolve the basic actions of the game, while random event cards add period flavor, such as plagues, crusades and heresy. Six scenarios are included, from a solitaire game to a grand scenario covering the entire Middle Ages. Total of 14 battles in one box! This is a series of quick, easy to play scenarios. Great for introduction to wargaming.
  • Volume I battles: Arbela, Cannae, Pharsalus and Teutoburger Wald. Components: 400 counters, (4) 17" x 22" mapsheets, standard and battle rule books.
  • Volume II battles: Issus, Metaurus, Carrhae and Idivisto.Components: 420 counters, 8-page rule book, (4) 22" x 17" maps, 1 die.
  • Volume III battles: Megiddo, Qadesh, Lake Trasimene, Munda, Boudicca and Adrianople. Components: 520 die-cut counters, (3) 22 x34 inch mapsheets, rules/scenario booklet and player aid card
  • Medieval is a card game for 3-to-5 players covering, very loosely, the events, situations, and rivalries of the 13th century. Medieval uses the EnigmaTM system, in which the playing map is represented by cards, not all of which are present at start.

    The 13th century saw the Papacy at the peak of its power, the Holy Roman Empire struggling to remain cohesive, England under the turmoil of baronial revolts, the emergence of monarchial France, the Teutonic Knights looking to extend their powers, Venice controlling the seas of the Mediterranean, Spain continuing the Reconquista, while Islam started its rejuvenation process under the Mameluks. And then there were the Mongols.

    Each Player represents an ever-changing conglomerate of these Powers, using his wiles, and the cards, to further his control over areas of Europe to win the game. There are Spies, Assassins, accusations of Heresy, Jihads, even the use of the various Knights of Christ.

    And then there are the Popes. Each player, randomly, can become Pope. As Pope he can arrange alliances, excommunicate players, and call for Crusades.

    But, hovering like a very, very black cloud over all of this are The Mongols. No player knows exactly when they start to arrive, although the card play does give them hints, and some time to prepare, if they choose to heed the warnings.

    The winner is the player who survives the onslaughts of religion and the Mongols to control the largest part of the 13th century Europe.

     
    In Stock In Stock In Stock
    $124

    Special

    $95

    $89.95 $59.95